13+ years of experience in CG: 3D visualization, 3D modeling of any degree of complexity, 2D animation within the game engine, 3D animation in Autodesk Motionbuilder on the basis of motion capture data from .bip, .bhv, .fbx animation, as well as from Microsoft Kinect.
9+ years of experience in Game Industry on position of 3D Artist/Technical Artist (3d modeling, texturing, animation, scripting in 3d max maxscript/ Unity C#/ Lua / Blender Python).
6+ years of professional work in Unity as 3D Artist/ 2+ years as Unity Developer (C#), VR (Oculus).
1 year of experience working in Unreal Engine 4.
Experience in architectural visualization in 3d max/ Corona/ Vray with clear drawings
understanding, direct experience in AutoCAD, ArchiCAD.